a-maze serious escape games - icon

Digital serious escape games to educate your collaborators on sustainable development issues

A participative tool encouraging good practice
Alone or in teams of 2 to 6 players, approx. 90 minutes

Credible and convincing
Scenarios inspired by current challenges and real-life events

Collaborative e-learning
Fun, accessible, educational and with high impact

Our games


A diamond theft leads the players into an international investigation. Dive into the complex world of sustainability in the luxury sector !

Whether of certified origin or a synthetic product, a diamond set in a piece of jewellery is the result of several arbitrations to meet the codes of luxury and claim an undisputed limited social and environmental impact.

Players find themselves in a diamond mine and follow the distribution chain to a point of sale in Asia. Together with their colleagues, they will have to face the many challenges that exist within the lifecycle of a luxury product : extraction conditions, human rights, certifications, packaging (eco-design), transport, marketing,…

Our games


A family sits down for dinner. The food progressively disappears from the plates. A visitor from the future enters the room… Address the issues of the eco-food value chain !

Our planet resources are limited and the demand for food is increasing. At the same time global warming and waste are also on the rise. Where do we start?

Players find themselves at the center of the agri-food business. Between colleagues they take decisions that can ensure sustainable growth: intensive or local production, biodiversity, regeneration, labels, meat, fair value creation, packaging, supply chain, marketing, consumption, recycling,…

a-maze serious escape games - icon

Advantages of gamification

  • To address the issues of sustainable development, companies will be confronted with the challenges of training and developing their teams’ skills. Compared to traditional training, gamification has several advantages: it is more fun and engaging, it is logistically simple and reduces costs among others, the recruitment of trainers and travel expenses.
  • Applied to training, gamification allows the standardization of practices and learning at a large scale and within a short period of time. It helps build a corporate culture and creates bonds within an international team or in a company that has introduced teleworking.
  • The introduction of gamification within a global training strategy should be seen as a complement rather than an alternative tool. Depending on the themes addressed and the target audience, a more traditional training format involving discussions, group work or shared experiences may remain necessary.
  • Last but not least, competition encourages participants to excel in order to defeat other teams. It also stimulates collaboration between colleagues. This in turn will increase their commitment during a training course.

About a-Maze

Companies are gradually rethinking their value creation model to ensure sustainable development for all their employees. To show their commitments, one of their challenges is to promote a change of mindset and behaviours within their own organisations.

The serious escape games developed by a-Maze aim to stimulate new postures to assist the economic, ecological and social transition of our society. Each experience invites participants to find solutions that will allow them to escape the maze of the game as well as that represented by the complexity of sustainable development.

dss+ and Voxia communication, both forward-looking companies and recognized influencers have combined their talents and convictions to create a-Maze. The first games address the luxury and agri-food sectors.

a-maze serious escape games - icon


Companies active in the luxury goods or agri-food sectors wanting to educate their staff according to prevailing ESG principles in a fast and effective way. The following themes will be covered: extraction conditions, human rights, certifications, packaging (eco-design), transport, intensive or local production, biodiversity, regeneration, fair value creation, packaging, supply chain, marketing, consumption, recycling, etc.

Scripts and enigmas riddles have been created to address universal themes shared by the largest number of companies.

The game can be played alone or in teams of 2 to maximum 6 players

It takes between 1 ½ and 2 hours to get the most out of the Diamondo and Agrimondo training courses. 5’ beforehand to connect, welcome and brief the participants, 1 hour of play (approximately) and 25’ to debrief and discuss with colleagues.

All games can be accessed via major web browsers whether you use a desktop or a laptop computer. A camera and a microphone are required to interact with team mates.


a-Maze in the press